kIck AsS nOt So VeRy - ViSuAliSaTiOn
My main idea is to present a virtual board game going with the given title “KICK ASS NOT SO VERY”. The board game is of the concept where the player would be using his skills to cover the roller coaster with a strategized speed an as it is a single player game, therefore each player would cover the ride according to his speed and time which the next player has to beat.

I went through the details of various concepts in which I found the concept of scary ride very unusual. I researched about the structure of the ride by going through various sites, for instance Alton Towers, Thorpe Park and Movies like Final Destination which includes a theme based on the rides. As the ride structure is so unusual, driving through it would be really hard which could be a major obstacle for the player.

I took a risk by trying something new by going for the virtual concept of the board game, texturing and the camera walkthrough animation was a new perception which I experimented.The unexpected problem which I had to solve was the visual colour contras to be used in the materials and the textures and the major obstacle was the presentation of the walkthrough which would make the project interesting.

I solve the problems by going through a detailed research of various textures used in the ride as in using the metals and various alloys and the camera animation, which was the way I wanted to present the project with respect to speed and coverage.
The most interesting challenge was to make a realistic approach to the virtual project as in the way the camera animation would go with respect to the speed covering various halts and creating a visual pressure for the player.

I learned to use various textures where it is needed. I was able to use various skills of 3d Max which I was taught in my animation and visualisation classes. I also had a great experience while learning camera animation and working with the lighting.If I were to do the project again, I would create more obstacles and would like to make it a multiplayer game as well as more interactive.
A new project that might grow out of this experience would be horror genre version of this board game, which would bring more twists in the story board of the present game.I have accordingly learned the usage of various textures going with the need. I have learned and used various skills of 3d Max in construction of the game. The major breakthrough is the camera animation which makes the walkthrough interesting and is one of the experiments I did in the project. My evidence to the project is a one minute walkthrough movie and some of the snapshots of the board game.

1 comment:
this is good... good sense of speed. sweet.
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