<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-982893484526169638</id><updated>2011-08-01T14:44:29.107-07:00</updated><title type='text'>--∞--  KaIzEn  --∞--</title><subtitle type='html'>cOnStAnT iMpRoVeMeNt</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-4749379082430154617</id><published>2010-05-17T05:10:00.000-07:00</published><updated>2010-05-17T05:29:55.794-07:00</updated><title type='text'>PRP ATREFACTS</title><content type='html'>Artefact 1&lt;br /&gt;&lt;br /&gt;Analysis of an outlook on the 3D experience&lt;br /&gt;&lt;br /&gt;With a growing rage for 3D stereoscopic projection, a survey was taken, aimed to analyse the outlook of 3D experience. For a long time 3D movies and TV shows have been a bit of a gimmick. With a recent surge in the number of 3D movies being released, it seems that 3D is certainly enjoying the spotlight. The last two years alone has seen the release of Avatar, My Bloody Valentine, Bolt, Coraline, G-Force, Monsters vs. Aliens, The Final Destination and Up, and that is by no means a definitive list. According to 68.8% individuals 3D movies fascinates them more than 2D movies. 3D have been used as an aid to re-energise a tired franchise, help a film stand out at a crowded box office or to give TV viewers a glimpse of what the future might hold. According to the statistics, 67.7% people like animated movies of which&lt;br /&gt;96.9%prefers 3D over 2D movies. Most of the consumers are embracing 3D enthusiastically and that the need to wear glasses to enjoy 3D content is not a big obstacle for most people but even after being so fascinated, 84.4% people mind&lt;br /&gt;paying more for 3D movies in comparison to 2D movies. The studies also show that the more people know about 3D the more they like it, something that holds true for 3D in movie theatres, video games and in home theatre. 93.8% people nominated that 3D projection enhance storytelling and it is not a distraction. The main result after the review shows that majority of the audience prefers 3D over 2D and feels that 3D enhances projection and is not a distraction but most of them still do not agree to pay extra for the 3D experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Artefact 2&lt;br /&gt;&lt;br /&gt;Psychological outlook of audience for 3D projection&lt;br /&gt;&lt;br /&gt;The future of stereo imaging depends on the visual convenience in sense of comfort as for to offer the audience, a three dimensional projection worth viewing and that to for a long duration. Therefore, the future of the designs and technologies involved for 3D projections will remain with the accordance of human factors. When asked 3D experience affects you when compared to the same in 2D, for 43.8% people 3D vision is effective and memorable but stressful. Commonly, visual fatigue has become an uncertain notion as it is connected to a varied phase of the human visual system. There seemed to be a break-even point in the survey when 46.9% people voted 3D experience to be effective and memorable while according to 43.85% people dually stressful. Especially for 3D TV, literature describes visual discomfort as the number one health issue. Hence, for the development of a strain free viewing experience on a stereoscopic display. In literature; visual comfort is used interchangeably with visual fatigue [1]. The experience of watching movies while wearing 3D glasses was found to be stressful but useful for 34.4% people. The final result of the analysis showed that majority of the audience is fascinated by 3D projection and find it effective. Most of the audience feel that the 3D view has a much more memorizing impact on the audience but can prove to be equally stressful and would prefer the 3D experience without 3D glasses. With its ability to enhance the vision and capacity to improve the memory power of the audience, nearly everyone chose 3D to be widely included in the field of education.&lt;br /&gt;-----------------------------------------------------------------------------------&lt;br /&gt;[1] Lambooij.M, et al, 2007. Visual discomfort in stereoscopic displays: a review [Online]. Available at:&lt;br /&gt;http://iss.bu.edu/jkonrad/Publications/refs/pdf/SDA-2007/Lambooij_etal_SDA_2007.pdf. [Accessed 20 April 2010]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Artefact 3&lt;br /&gt;&lt;br /&gt;Economic outlook of audience for 3D movies&lt;br /&gt;&lt;br /&gt;While literally adding a new dimension to cinema-goers' experience, 3D is also being touted as a means to help filmmakers reach new creative heights, make millions of dollars for studios. 90.6% people find the trend of new trend of a movie being projected in 2D as well as in 3D in the theatres at the same time fascinating. 3D movies cost a bit more as compared to 2D movie. According to 68.8% people, 3D movies are worth watching but are too expensive. Customers are not savvy to the inner workings of why 3D movies cost more, but they obviously know that the pair of 3D glasses that they get at every screening would costs money.75% audience disapproves the new trend of purchasing 3D glasses in addition to the costly movie ticket instead of a free treat as it used to be earlier. Theatres have been able to charge more for tickets to 3D screenings, which has helped them in offsetting the exorbitant&lt;br /&gt;cost of upgrading their projection hardware. But 3D still accounts for a mere fraction of overall ticket sales. 84.4% people would like the use of 3D projection in their day to day life of which 78.1% consumers mind paying extra for it. With the&lt;br /&gt;rapid growth of 3D technology and experience, there is a prediction of a much higher movie ticket price for which 78.1% consumers disagree to pay if there is a rise in current price with the improvement in the quality. The survey results showed that most of the audience prefer to go to the cinema quite often and they are worried to pay extra for the 3D experience and disapproves the new venture of selling of the 3D glasses by the cinema halls which previously were given free to the consumers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Artefact 4&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/S_E2OPnnflI/AAAAAAAAAY0/5CWXN3p3v2o/s1600/Stereoscopic_Image01.BMP"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/S_E2OPnnflI/AAAAAAAAAY0/5CWXN3p3v2o/s320/Stereoscopic_Image01.BMP" border="0" alt=""id="BLOGGER_PHOTO_ID_5472214640570629714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Analysis of outlook on the anaglyph artefact&lt;br /&gt;&lt;br /&gt;Stereoscopic 3D is not just for movie-makers, even though it has been popularly connected to movies, thanks to the current wave of 3D blockbuster films. After viewing the printed 3D stereoscopic artefact, 100% people found it fascinating and preferred it over 2D projection. With the trend of a lot more movies going into 3D, there are good opportunities from the education side. 59.4% people would prefer 3D stereoscopic printed magazines and books. Stereoscopic 3D is equally important to art departments in Advertising Agencies and is yet different enough in the way it needs to be exploited, than established rules of design and storytelling that are done with 2D methods. 100% people believed 3D projection would enhance learning and voted that 3D stereoscopic projection has a lasting effect on memory as compared to 2D projection. The main aim of the 3D stereoscopic projection is to get closer to the reality. With the increasing amount of evolutions in various fields of technology, the human effort towards the&lt;br /&gt;enhancement of vision has proved to be a significant landmark in the field of scientific developments which has laid its mark in the stream of education, medical science as well as entertainment. 100% people have chosen that 3D Stereoscopic prints and visual projection enhance the presentation. The final result showed that majority of the audience were fascinated after viewing the 3D stereoscopic artefact and sounded enthusiastic with the idea of having 3D printed books and magazines in their day to day life and most of them encouraged the use of 3D in the field of education and scientific developments for its ability of better memory impact on&lt;br /&gt;the audience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Artefact 5&lt;br /&gt;&lt;br /&gt;Analysis of 3D Television in day to day life&lt;br /&gt;&lt;br /&gt;According to the industry, 3D is the next big thing. TV manufacturers are chomping at the bit to sell us new monitors. Sky is planning a huge 3D blitz, including the launch of a dedicated 3D TV channel. Verily, the planet is on the cusp of an incredible 3D revolution. 80.6% people would like to prefer a 3D television in their homes.The major problem is that, for all the potential benefits, 3D would come as an expensive breakthrough. 3D television would need a change in one’s television set which would cost a minimum of £1600 approximately and for a comfortable 3D television experience, the audience would have to purchase the 3D glasses and a wireless transmitter which would cost them £100, for which 67.7% people drastically disapproved the idea of 3D television. With its positive impact on the memory and learning aspect, 74.8% people agreed to have an educational or informative 3D channel added to the television but 74.2% people thought the idea of 3D television as a pointless gimmick except for the ides of an educational channel. The final result showed that initially, majority of the audience preferred 3D television but when explained the increase in expenses most of them drastically disapproved the idea. Instead, most of people in the survey thought the idea of 3D television as a useless promotion of 3D but the idea of educational or informative 3D channel would rather be accepted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Artefact 6&lt;br /&gt;&lt;br /&gt;Analysis of Avatar 3D vs. Avatar 2D with respect to the 3D experience&lt;br /&gt;&lt;br /&gt;An audience was made to watch Avatar 3D and 2D on a high definition projector over a period of two weeks and a brief survey was taken so as to calculate the difference between the movie experiences. It has been one of the most hyped movies of the decade: the return of James Cameron with a $230m-plus 3D inter-species action movie that will, some observers say, decide the future of the industry.65.6 % people found the movie fascinating, out of which 53.1% audience preferred the 3D version in comparison to 2D. The movie projected a wide and in depth 3D experience broadening the pathway of 3D stereoscopy. 46.7% audience disagreed to pay more for the 3D experience and 34.4 % people found it stressful to wear the 3D glasses. Its creators claim that it is the future of film-making, leading the way to a brave new world of stereoscopic cinema. According to 93.8% audience, 3D version enhanced story telling and it did not prove to be a distraction. The final result showed that majority of the audience were fascinated by the 3D experience but at the same time disagreed to pay more for it. The 3D experience was preferred by nearly everyone but wearing 3D glasses was stressful and uncomfortable for some. Most of the public encouraged 3D production but differed with its price.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-4749379082430154617?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/4749379082430154617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=4749379082430154617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/4749379082430154617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/4749379082430154617'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2010/05/prp-atrefacts.html' title='PRP ATREFACTS'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RzT7ZsiJWNQ/S_E2OPnnflI/AAAAAAAAAY0/5CWXN3p3v2o/s72-c/Stereoscopic_Image01.BMP' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-4698219892618119860</id><published>2009-05-25T15:22:00.001-07:00</published><updated>2009-05-25T15:24:47.002-07:00</updated><title type='text'>FINAL TERM - GAME LEVEL DESIGN</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/ShsajLBLERI/AAAAAAAAAM4/rTbSx5GLvs4/s1600-h/L11.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 250px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/ShsajLBLERI/AAAAAAAAAM4/rTbSx5GLvs4/s320/L11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339890974733308178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/Shsai0Qbj9I/AAAAAAAAAMw/GqtXX1tYo04/s1600-h/L14.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 254px;" src="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/Shsai0Qbj9I/AAAAAAAAAMw/GqtXX1tYo04/s320/L14.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339890968623288274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/Shsai4s0S5I/AAAAAAAAAMo/SOCsso1mfzM/s1600-h/L8.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 250px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/Shsai4s0S5I/AAAAAAAAAMo/SOCsso1mfzM/s320/L8.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339890969816091538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Making use of the knowledge gained after going through ‘Mastering Unreal Technology’ and some very helpful online tutorials like http://squacky.planetunreal.gamespy.com/unrealed.htm and architectonic.planetunreal.gamespy.com/first_level.html , I have produced a ten room game level plan. Corresponding to the brief, I have used the default textures already present in the editor but I have declared in the submission as asked. In my levels, I have tried and used weapon pickups, health pack pickups as well as adrenalin pickups. I have tried and given my plan an interesting shape as I have made the rooms on different levels and by connecting them by stairs, so the player can have a variety of movements and an interesting combat.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/Shsair9TtaI/AAAAAAAAAMg/xjbRvNVa3ak/s1600-h/L2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 252px;" src="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/Shsair9TtaI/AAAAAAAAAMg/xjbRvNVa3ak/s320/L2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339890966395598242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/ShsaiRSF7EI/AAAAAAAAAMY/88JL89Cm_Ac/s1600-h/L1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 253px;" src="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/ShsaiRSF7EI/AAAAAAAAAMY/88JL89Cm_Ac/s320/L1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339890959235017794" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-4698219892618119860?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/4698219892618119860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=4698219892618119860' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/4698219892618119860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/4698219892618119860'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/05/final-term-game-level-design.html' title='FINAL TERM - GAME LEVEL DESIGN'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RzT7ZsiJWNQ/ShsajLBLERI/AAAAAAAAAM4/rTbSx5GLvs4/s72-c/L11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-6365448586822195580</id><published>2009-05-25T08:16:00.000-07:00</published><updated>2009-05-25T08:21:08.610-07:00</updated><title type='text'>FINAL TERM - VISUALISATION</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq2u9lO04I/AAAAAAAAAL4/26Pyz9tYS24/s1600-h/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq2u9lO04I/AAAAAAAAAL4/26Pyz9tYS24/s320/1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339781226122105730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My main ideal is to present a basic modern setup of a city plan. I tried to make a &lt;br /&gt;compact city plan by including buildings, skyscrapers, houses, avenues and basic &lt;br /&gt;necessities of the city like the traffic lights, zebra crossing, etc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq29TwAYyI/AAAAAAAAAMA/iV1qCVH9z54/s1600-h/01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq29TwAYyI/AAAAAAAAAMA/iV1qCVH9z54/s320/01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339781472591045410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Initially I aimed to re-discover an already present architectural structure. But with the guidance of tutor Simon Wallet who told me to give an imaginative and a more creative approach to the project, I tried to make the city layout and used the basic experience of the Bulwell Academy Project. After going through the architectural layouts and techniques used in the above mentioned project, I got inspired to make a creative plan of a city through my imagination.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq3Iv8ntJI/AAAAAAAAAMI/7avUTcwumFQ/s1600-h/p1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 262px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq3Iv8ntJI/AAAAAAAAAMI/7avUTcwumFQ/s320/p1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339781669138707602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I went through a number of books like ‘AutoCAD 2004 by Thomas P. Zurflich’ to grasp the basics of architectural planning. Then I studied the ‘Enhanced Visualisation by Barry G Blundell’ to mould my imagination and give it a more realistic approach. I surfed internet and went through the portfolios of various 3d companies which offer a 3d virtual tour of different architectural structures and plans.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq3S8n2xuI/AAAAAAAAAMQ/WNKIdVe-GRg/s1600-h/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq3S8n2xuI/AAAAAAAAAMQ/WNKIdVe-GRg/s320/3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5339781844339967714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I have achieved a lot through this project. I have acquired a professional approach to 3d architectural visualisation as I have successfully produced a city plan with basic necessities and a very practical look with a varied usage of textures. Please refer to the enclosed previews.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-6365448586822195580?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/6365448586822195580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=6365448586822195580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/6365448586822195580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/6365448586822195580'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/05/final-term-visualisation.html' title='FINAL TERM - VISUALISATION'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RzT7ZsiJWNQ/Shq2u9lO04I/AAAAAAAAAL4/26Pyz9tYS24/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-1931524439288925132</id><published>2009-05-25T07:59:00.000-07:00</published><updated>2009-05-25T08:26:29.448-07:00</updated><title type='text'>FINAL TERM - ANIMATION</title><content type='html'>With reference to the task provided, I am presenting three characters through a comic and short scripted animated clip. The three characters are Bitsy the fly, Bing the bulb, Buster the alien.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/ShqzNK8oZhI/AAAAAAAAALo/fMo6ESG3r6w/s1600-h/alien.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 228px; height: 320px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/ShqzNK8oZhI/AAAAAAAAALo/fMo6ESG3r6w/s320/alien.jpg" alt="" id="BLOGGER_PHOTO_ID_5339777347059475986" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The main intension to produce these characters was to present something simple, common and yet attractive. With the three characters, I aim to produce a scene in which the scientists have put the alien in a dark room, which has a bulb and a fly in it. The bulb and the fly are buddies for a long time. The twist is bulb has his eyes on the fly and the fly would make him jealous of the alien which has lately been put in the same room. The alien is lost in his world and is not aware of other creatures present in the room. The alien is practising his skills in the dark room so as to protect himself from the humans.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/Shq1tTtGi4I/AAAAAAAAALw/IsxOIQD5Fds/s1600-h/Bitsy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/Shq1tTtGi4I/AAAAAAAAALw/IsxOIQD5Fds/s320/Bitsy.jpg" alt="" id="BLOGGER_PHOTO_ID_5339780098189331330" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As the chat between bulb and the fly goes on regarding the alien, which is presented in the clip, the alien practises his skills but with the time passing he would start losing his energy. Then the bulb which will help recharging him will prove his bravery to the fly and win her heart, while the alien would fight away with the scientists and make a safe escape.&lt;br /&gt;&lt;br /&gt; The gaming factor would be the fight between the scientists and the alien with the bulb giving the alien power alongside and the fly would act as an informer and get the strategy data of the scientists to the bulb which would transfer that data to the alien electrically.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-1931524439288925132?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/1931524439288925132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=1931524439288925132' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/1931524439288925132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/1931524439288925132'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/05/final-term-animation.html' title='FINAL TERM - ANIMATION'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RzT7ZsiJWNQ/ShqzNK8oZhI/AAAAAAAAALo/fMo6ESG3r6w/s72-c/alien.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-5732289780746902694</id><published>2009-03-23T13:35:00.002-07:00</published><updated>2009-03-23T14:34:59.996-07:00</updated><title type='text'>-       YeAr 3 ReSeArCh PrOjEcT        -</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/ScgAcBcnr4I/AAAAAAAAALg/T6mKaPOvel8/s1600-h/Oxalis_triangularis_stereoscopic_2_Richard_Bartz.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/ScgAcBcnr4I/AAAAAAAAALg/T6mKaPOvel8/s320/Oxalis_triangularis_stereoscopic_2_Richard_Bartz.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5316499841535684482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;RESEARCH TOPIC : 3D STERIOSCOPIC EFFECT ON THE ENTERTAINMENT INDUSTRY&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To understand the present and the future of the 3D stereoscopy, History and the time frame with its major developments and break through should be looked upon. The Lumiere Brothers built the first stereoscopic camera after building the first  practical movie camera in history.Major practitioners as well as firms and studios contributing mainly to the field of 3D stereoscopy is to be worked upon with a personal analysis of the same with would include the comparison between the major practitioners from the past and the present for instance Scott S.Fisher  and Jeff Olm.From 3D stereoscopic PC games by Nvidia to 3D stereoscopic channels being launched in China are coming as a major revolution to the industry. Subsequently the effect of the field on the entertainment industry which would concern the employability as well as the creative cost for the product would be examined.Open view of the cost affectivity of the 3D stereoscopic product is to be inspected with the growing statistics of the field in varied mode of entertainment.&lt;br /&gt;&lt;br /&gt;The scientific outlook of 3D stereoscopy which majorly emphasise on the psychological factor i.e. the way it affects the viewers memory as compared to the 3D movies presented with a 2D vision.The major argument regarding the glasses which are to be worn while watching a 3D stereoscopic product is a major concern as it has its scientific impact as well as economic one.&lt;br /&gt;&lt;br /&gt;The conclusion would accentuate on the creative, economic, scientific as well as the practical aspect of 3D stereoscopy, while bringing out the highlights of its future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-5732289780746902694?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/5732289780746902694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=5732289780746902694' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/5732289780746902694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/5732289780746902694'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/03/year-3-research-project.html' title='-       YeAr 3 ReSeArCh PrOjEcT        -'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RzT7ZsiJWNQ/ScgAcBcnr4I/AAAAAAAAALg/T6mKaPOvel8/s72-c/Oxalis_triangularis_stereoscopic_2_Richard_Bartz.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-6725039996161033209</id><published>2009-03-23T13:35:00.001-07:00</published><updated>2009-03-23T14:26:08.198-07:00</updated><title type='text'>-       pRoJeCt 2 ViSuAliSaTiOn       -</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/Scf-MbEeFpI/AAAAAAAAALQ/NAKICZt_oDo/s1600-h/800px-Birds_Nest_Cropped.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 118px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/Scf-MbEeFpI/AAAAAAAAALQ/NAKICZt_oDo/s320/800px-Birds_Nest_Cropped.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5316497374512551570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I plan to create the Beijing Olympic Stadium which is the largest steel structure till date.The stadium was designed to be used throughout the 2008 Summer Olympics and Paralympics.The design, which originated from the study of Chinese ceramics, implemented steel beams in order to hide supports for the retractable roof; giving the stadium the appearance of a "Bird's nest". &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/Scf-Ud3aY4I/AAAAAAAAALY/oasHgxGVDs0/s1600-h/images_Beijing+Olympic+Stadium.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 179px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/Scf-Ud3aY4I/AAAAAAAAALY/oasHgxGVDs0/s320/images_Beijing+Olympic+Stadium.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5316497512702043010" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-6725039996161033209?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/6725039996161033209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=6725039996161033209' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/6725039996161033209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/6725039996161033209'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/03/project-2-visualisation.html' title='-       pRoJeCt 2 ViSuAliSaTiOn       -'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RzT7ZsiJWNQ/Scf-MbEeFpI/AAAAAAAAALQ/NAKICZt_oDo/s72-c/800px-Birds_Nest_Cropped.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-8169415202653418378</id><published>2009-03-23T13:34:00.001-07:00</published><updated>2009-03-23T14:17:34.003-07:00</updated><title type='text'>-         BuLlWeLl AcAdEmY PrOjEcT       -</title><content type='html'>&lt;span style="font-weight:bold;"&gt;-         BuLlWeLl AcAdEmY PrOjEcT       -&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bullwell Academy Project gave an opportunity for a practical vision to work in a professional world.My group supported me a lot irrespective of my bad health.Simon introduced to the project in a very inspiring way and was always helpful and really cooperative.I had the task to create windows for the part of our building.I had an experience with designing the handles keeping in mind the asthetic sense.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/Scf7R73zHqI/AAAAAAAAALI/cY6cMHljMnY/s1600-h/9d9cbf0491e9054810477cf449b51634.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 256px; height: 256px;" src="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/Scf7R73zHqI/AAAAAAAAALI/cY6cMHljMnY/s320/9d9cbf0491e9054810477cf449b51634.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5316494170682236578" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-8169415202653418378?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/8169415202653418378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=8169415202653418378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/8169415202653418378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/8169415202653418378'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/03/bullwell-academy-project.html' title='-         BuLlWeLl AcAdEmY PrOjEcT       -'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RzT7ZsiJWNQ/Scf7R73zHqI/AAAAAAAAALI/cY6cMHljMnY/s72-c/9d9cbf0491e9054810477cf449b51634.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-8179889405814128524</id><published>2009-03-23T13:33:00.001-07:00</published><updated>2009-03-23T17:10:50.938-07:00</updated><title type='text'>-     MeDiA DaY      -</title><content type='html'>Media Day was organised on 17th February 2009 at Clifton Campus.It was a well organised event which had a variety of presentations related to different fields of multimedia.I went to the interactive media presentation which was given by CEO of Pixar Labs,East Midlands.He explained the present senario of the interactive industry with T.V channels finding ways of becoming more interactive,and the rising need of interactive approaches on the web as well as on the practical front.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-8179889405814128524?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/8179889405814128524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=8179889405814128524' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/8179889405814128524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/8179889405814128524'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/03/media-day.html' title='-     MeDiA DaY      -'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-5916119806183658105</id><published>2009-03-23T13:31:00.000-07:00</published><updated>2009-03-23T14:06:33.762-07:00</updated><title type='text'>-  cHaRaCtEr DeSiGn ReSeArCh  -</title><content type='html'>&lt;span style="font-weight: bold;"&gt;    -  cHaRaCtEr AnImAtIon  -&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Animation is a trick played on the eye&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The first animated film was released in 1906 named &lt;span style="font-weight: bold;"&gt;'Humorous Phases Of Funny Faces'&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-31f6b7a36e3ac456" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v5.nonxt2.googlevideo.com/videoplayback?id%3D31f6b7a36e3ac456%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331486036%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DC975886934A47F4715B3187B928A0D5B9B42BB.5BDC8B91DB35BC6A533E52C0BA272AA5EE65CC58%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D31f6b7a36e3ac456%26offsetms%3D5000%26itag%3Dw160%26sigh%3D6pFna4LwzHGoSYpwVKOiRuTtHGg&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt2.googlevideo.com/videoplayback?id%3D31f6b7a36e3ac456%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331486036%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DC975886934A47F4715B3187B928A0D5B9B42BB.5BDC8B91DB35BC6A533E52C0BA272AA5EE65CC58%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D31f6b7a36e3ac456%26offsetms%3D5000%26itag%3Dw160%26sigh%3D6pFna4LwzHGoSYpwVKOiRuTtHGg&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight: bold;"&gt;Golden Age of Animation&lt;/span&gt; started with Walt Disney in 1928 by &lt;span style="font-weight: bold;"&gt;SteamBoat Willie&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;With a breakthrogh &lt;span style="font-weight: bold;"&gt;Pixar&lt;/span&gt; entered the field in 1986 with a short film &lt;span style="font-weight: bold;"&gt;Luxo Jnr&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-5916119806183658105?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=31f6b7a36e3ac456&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/5916119806183658105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=5916119806183658105' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/5916119806183658105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/5916119806183658105'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/03/character-design-research.html' title='-  cHaRaCtEr DeSiGn ReSeArCh  -'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-8412357744309326293</id><published>2009-01-14T16:35:00.000-08:00</published><updated>2009-01-14T16:37:52.462-08:00</updated><title type='text'>----**** 3 D MAX WORK ****----</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW6FMbKoDWI/AAAAAAAAALA/U6H-QJ7MRmk/s1600-h/character1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 216px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW6FMbKoDWI/AAAAAAAAALA/U6H-QJ7MRmk/s320/character1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291313060704161122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/SW6FGG_fiDI/AAAAAAAAAK4/-ZBEc2NTsDY/s1600-h/newp.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/SW6FGG_fiDI/AAAAAAAAAK4/-ZBEc2NTsDY/s320/newp.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291312952209541170" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-8412357744309326293?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/8412357744309326293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=8412357744309326293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/8412357744309326293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/8412357744309326293'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/01/3-d-max-work.html' title='----**** 3 D MAX WORK ****----'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW6FMbKoDWI/AAAAAAAAALA/U6H-QJ7MRmk/s72-c/character1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-279263612466993562</id><published>2009-01-14T08:53:00.000-08:00</published><updated>2009-01-14T09:08:15.179-08:00</updated><title type='text'></title><content type='html'>&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;            kIck AsS nOt So VeRy - ViSuAliSaTiOn    &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;My main idea is to present a virtual board game going with the given title “KICK ASS NOT SO VERY”. The board game is of the concept where the player would be using his skills to cover the roller coaster with a strategized speed an as it is a single player game, therefore each player would cover the ride according to his speed and time which the next player has to beat. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4ZKOghDHI/AAAAAAAAAKQ/7dy4s0XJVf8/s1600-h/SNAPSHOT+1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4ZKOghDHI/AAAAAAAAAKQ/7dy4s0XJVf8/s320/SNAPSHOT+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5291194275690777714" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I went through the details of various concepts in which I found the concept of scary ride very unusual. I researched about the structure of the ride by going through various sites, for instance Alton Towers, Thorpe Park and Movies like Final Destination which includes a theme based on the rides. As the ride structure is so unusual, driving through it would be really hard which could be a major obstacle for the player.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/SW4ZPXXfDGI/AAAAAAAAAKY/08cR6Z93U8w/s1600-h/SNAPSHOT+2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/SW4ZPXXfDGI/AAAAAAAAAKY/08cR6Z93U8w/s320/SNAPSHOT+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5291194363968162914" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I took a risk by trying something new by going for the virtual concept of the board game, texturing and the camera walkthrough animation was a new perception which I experimented.The unexpected problem which I had to solve was the visual colour contras to be used in the materials and the textures and the major obstacle was the presentation of the walkthrough which would make the project interesting.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/SW4Z1_GXjAI/AAAAAAAAAKg/d1DJaJ5qctU/s1600-h/SNAPSHOT+3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/SW4Z1_GXjAI/AAAAAAAAAKg/d1DJaJ5qctU/s320/SNAPSHOT+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5291195027468815362" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I solve the problems by going through a detailed research of various textures used in the ride as in using the metals and various alloys and the camera animation, which was the way I wanted to present the project with respect to speed and coverage.&lt;br /&gt;The most interesting challenge was to make a realistic approach to the virtual project as in the way the camera animation would go with respect to the speed covering various halts and creating a visual pressure for the player.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/SW4aEAtgviI/AAAAAAAAAKo/tzizy8iFqns/s1600-h/SNAPSHOT+4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/SW4aEAtgviI/AAAAAAAAAKo/tzizy8iFqns/s320/SNAPSHOT+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5291195268419599906" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I learned to use various textures where it is needed. I was able to use various skills of 3d Max which I was taught in my animation and visualisation classes. I also had a great experience while learning camera animation and working with the lighting.If I were to do the project again, I would create more obstacles and would like to make it a multiplayer game as well as more interactive.&lt;br /&gt;A new project that might grow out of this experience would be horror genre version of this board game, which would bring more twists in the story board of the present game.I have accordingly learned the usage of various textures going with the need. I have learned and used various skills of 3d Max in construction of the game. The major breakthrough is the camera animation which makes the walkthrough interesting and is one of the experiments I did in the project. My evidence to the project is a one minute walkthrough movie and some of the snapshots of the board game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4bCOc9oeI/AAAAAAAAAKw/FnEJkg2vweo/s1600-h/p605.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4bCOc9oeI/AAAAAAAAAKw/FnEJkg2vweo/s320/p605.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291196337260175842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-2c525ac4dde4b660" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v18.nonxt2.googlevideo.com/videoplayback?id%3D2c525ac4dde4b660%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331486036%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6B3513E85AEEEAF7BC3DAE3E2F8A754BB823C36A.86A5807F8323399AB25908CC9A05FB47B8DB3BF%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2c525ac4dde4b660%26offsetms%3D5000%26itag%3Dw160%26sigh%3DpnYWwEThalJ2x9zamp8SjFT9wUo&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v18.nonxt2.googlevideo.com/videoplayback?id%3D2c525ac4dde4b660%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331486036%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6B3513E85AEEEAF7BC3DAE3E2F8A754BB823C36A.86A5807F8323399AB25908CC9A05FB47B8DB3BF%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2c525ac4dde4b660%26offsetms%3D5000%26itag%3Dw160%26sigh%3DpnYWwEThalJ2x9zamp8SjFT9wUo&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-279263612466993562?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/279263612466993562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=279263612466993562' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/279263612466993562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/279263612466993562'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/01/kick-ass-not-so-very-visualisation-my.html' title=''/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4ZKOghDHI/AAAAAAAAAKQ/7dy4s0XJVf8/s72-c/SNAPSHOT+1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-7923966414891133211</id><published>2009-01-14T08:01:00.000-08:00</published><updated>2009-01-14T08:51:42.779-08:00</updated><title type='text'>'kIcK AsS nOt So VeRy' - AnImAtIoN</title><content type='html'>&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;                   'kIcK AsS nOt So VeRy' - AnImAtIoN&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-48611e5d93dd276c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v17.nonxt6.googlevideo.com/videoplayback?id%3D48611e5d93dd276c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331486036%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D262F551AE47FE16F7A40DAF8F9DAE3B93A2AF34D.61C3114A25B413B68647ADC44D2320603F5D5CED%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D48611e5d93dd276c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DYHir_QUwb5Faxv6cuJv4zP7-hfI&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v17.nonxt6.googlevideo.com/videoplayback?id%3D48611e5d93dd276c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331486036%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D262F551AE47FE16F7A40DAF8F9DAE3B93A2AF34D.61C3114A25B413B68647ADC44D2320603F5D5CED%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D48611e5d93dd276c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DYHir_QUwb5Faxv6cuJv4zP7-hfI&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My main idea is to present a virtual board game going with the given title “KICK ASS NOT SO VERY”. The board game is of the concept where the player would be using his skills to cover the roller coaster with a strategized speed an as it is a single player game, therefore each player would cover the ride according to his speed and time which the next player has to beat. I went through the details of various concepts in which I found the concept of scary ride very unusual. I researched about the structure of the ride by going through various sites, for instance Alton Towers, Thorpe Park and Movies like Final Destination which includes a theme based on the rides. As the ride structure is so unusual, driving through it would be really hard which could be a major obstacle for the player.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/SW4PIZVupvI/AAAAAAAAAKI/Jnt2-oyQv30/s1600-h/SNAPSHOT+1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/SW4PIZVupvI/AAAAAAAAAKI/Jnt2-oyQv30/s320/SNAPSHOT+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5291183249122305778" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The most interesting challenge was to make a realistic approach to the virtual project as in the way the camera animation would go with respect to the speed covering various halts and creating a visual pressure for the player. . I have learned and used various skills of 3d Max in construction of the game. The major breakthrough is the camera animation which makes the walkthrough interesting and is one of the experiments I did in the project.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/SW4O2y6rtcI/AAAAAAAAAKA/C9L3A1gMUS0/s1600-h/spinball_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/SW4O2y6rtcI/AAAAAAAAAKA/C9L3A1gMUS0/s320/spinball_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5291182946750543298" border="0"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-7923966414891133211?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=48611e5d93dd276c&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/7923966414891133211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=7923966414891133211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/7923966414891133211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/7923966414891133211'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/01/kick-ass-not-so-very-animation.html' title='&apos;kIcK AsS nOt So VeRy&apos; - AnImAtIoN'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RzT7ZsiJWNQ/SW4PIZVupvI/AAAAAAAAAKI/Jnt2-oyQv30/s72-c/SNAPSHOT+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-982893484526169638.post-5379048256469287366</id><published>2009-01-14T07:32:00.000-08:00</published><updated>2009-01-14T08:52:45.357-08:00</updated><title type='text'>kIck AsS nOt So VeRy - GaMePlAy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/SW4GvkuabkI/AAAAAAAAAJg/nxlHm5Mu0fQ/s1600-h/ass.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 316px; height: 320px;" src="http://1.bp.blogspot.com/_RzT7ZsiJWNQ/SW4GvkuabkI/AAAAAAAAAJg/nxlHm5Mu0fQ/s320/ass.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291174026588876354" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;        &lt;span style="font-weight:bold;"&gt;&lt;blockquote&gt;&lt;br /&gt;                                kIck AsS nOt So VeRy - GaMePlAy&lt;br /&gt;                         &lt;/blockquote&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4GeDgNVhI/AAAAAAAAAJY/-jsVubmPGu8/s1600-h/bg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 288px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4GeDgNVhI/AAAAAAAAAJY/-jsVubmPGu8/s320/bg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291173725613151762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;BASED UPON THE MYTHS AND LEGENDS OF KNIGHTS OF THE ROUND TABLE (WHICH WERE THOSEMEN AWARDED WITH HIGHEST ORDER OF CHIVALRY AT THE COURT OF KING ARTHUR IN THE LITERARY CYCLE OF THE MATTER OF BRITAIN, THIS GAME HAS BEEN DEVISED FOR PEOPLE OF ALMOST ALL AGES.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4JVryrEpI/AAAAAAAAAJo/Iz0jQfwuk_w/s1600-h/RoundTableKnights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 248px;" src="http://2.bp.blogspot.com/_RzT7ZsiJWNQ/SW4JVryrEpI/AAAAAAAAAJo/Iz0jQfwuk_w/s320/RoundTableKnights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291176880344076946" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;AFTER ALL THE WARS AND ISSUES OVER THE POSTION OF SUPERPOWER, FOUR MAJOR CONTINENTS OF THE WORLD (ASIA, AMERICA, EUROPE AND AUSTRALIA) HAVE COME TOGETHER TO PLAY A GAME TO BECOME SUPERPOWER BY DEFEATING THE SUPERPOWER (WHICH IS ASSUMED TO CONTROL THE WORLD PRESENTLY).TO ENSURE SUCCESS IN THEIR MISSION, EACH CONTINENT (PLAYER) MUST TRAVEL THROUGHOUT THE WORLD (WHICH IS THE ROUND BOARD) GAINING EXPERIENCE AND OVERCOMING TRAPS IN THE OTHER CONTINENTS HE WOULD BE TRAVELLING.&lt;br /&gt;&lt;br /&gt;EACH CONTINENT MUST USE HIS OWN DISCRETION TO DECIDE HOW MUCH AMOUNT HE REQUIRES BEFORE ENGAGING A BATTLE WITH THE SUPERPOWER.THE MORE POINTS GAINED ,THE GREATER THE CHANCE OF DEFEATING THE SUPERPOWER. HAVING HEARD OF THE CONTINENT’S TASK, SUPERPOWER SENDS FORTH HIS OWN POWERFUL ENVOY, THE SUPERHERO, TO FIGHT AND HINDER THE CONTINENTS ON THEIR QUEST.&lt;br /&gt;&lt;br /&gt;THE OBJECTIVE OF THE GAME  - EACH PLAYER IS REPRESENTING ONE OF THE MAJOR CONTINENTS.IT IS THE DUTY OF EACH CONTINENT (PLAYER) TO TRAVEL FORTH, GAIN POINTS, AVOID OR FIGHT WITH THE SUPERHEO AND BE THE ONE TO SUCCESSFULLY DEFEAT THE SUPERPOWER.&lt;br /&gt;&lt;br /&gt;THE SUPERHERO IS PLACED IN THE CENTER OF THE BOARD – SUPERPOWER’S ENVOY.EACHCONTINENT PLAYER IS PLACED ON A TERRITORY SQUARE OF THE PLAYER’S CHOICE, ONLY ONE CONTINENT PER TERRITORY SQUARE.FOR THE SQUAREKEEPER, A PLAYER IS CHOSEN BY THE ROLE OF THE DIE.&lt;br /&gt;&lt;br /&gt;THE OBJECTIVE OF THE SUPERHERO IS TO PROTECT THE SUPERPOWER BY PREVENTING THE CONTINENT PLAYERS FROM GAINING THE POINTS .HE DOES THIS BY LANDING ON THE SAME   SQUARE AS A CONTINENT PLAYER AND ENGAGING HIM IN A BATTLE IN ORDER TO STEAL SOME OF HIS POINTS.THE SUPERHERO IS CONTROLLED BY EACH PLAYER IN TURN, INCLUDING TURNS DURING EACH CONTINENT PLAYER’S RESTRICTED FROM MOVING.THE SUPERPOWER CAN MOVE BOTH CLOCKWISE AND ANTICLOCKWISE.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;BATTLE WITH THE SUPERHERO:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;WHEN THE SUPERHERO LANDS ON A SQUARE OTHER THAN A TERRITORY AND A TRAP, WHICH IS ALREADY OCCUPIED BY A CONTINENT PLAYER, BATTLE IMMEDIATELY BEGINS.IF MORE THAN ONE CONTINENT PLAYER OCCUPIES THAT SPACE, THE SUPERHERO ENGAGES BOTH CONTINENT PLAYERS INDIVIDUALLY IN BATTLE.SIMILARLY, WHEN A CONTINENT PLAYER LANDS ON A SQUARE  OTHER THAN A TERRITORY OR TRAP,WHICH IS ALREADY OCCUPIED BY THE SUPERHERO,THEY MUST IMMEDIATELY START TO BATTLE.THE BATTLE MUST BE COMPLETED BEFORE THE PLAYER MAKES THE DICE THROW TO MOVE THE SUPERHERO.&lt;br /&gt;THE CONTINENT PLAYER ROLLS ONE DIE.THE SUPERHERO (ANOTHER PLAYER IS CHOSEN TO REPRESENT HIM FOR THE BATTLE) ROLLS A SECOND DIE.THE HIGHEST ROLL WINS THE BATTLE.IF IDENTICAL NUMBERS ARE ROLLED; FURTHER ROLLS ARE MADE UNTIL THERE IS A WINNER. IF THE SUPERHERO LOSES, THE CONTINENT RETAINS ALL HIS POINTS.IF THE CONTINENT PLAYER LOSES, THE SUPERHERO REMOVES TWO POINTS FROM THE PLAYER.IF THE CONTINENT PLAYER ONLY HAS ONE POINT AT THE START OF THE BATTLE, THE SUPERHERO REMOVES THAT FINAL POINT AND SENDS THE PLAYER TO NEAREST TRAP, WHERE HE MUST MISS A TURN.IF THE CONTINENT PLAYER HAS NO POINTS AT THE START OF THE BATTLE, NO BATTLE ENSUES AND THE PLAYER IS SENT TO NEAREST TRAP AND IS MADE TO MISS ONE TURN.A CONTINENT PLAYER CAN BUY OFF THE SUPERHERO BY, AUTOMATICALLY LETTING HIM REMOVE ONE POINT.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/SW4LIJs77tI/AAAAAAAAAJw/nnG02ooVMfc/s1600-h/dice_01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 286px;" src="http://4.bp.blogspot.com/_RzT7ZsiJWNQ/SW4LIJs77tI/AAAAAAAAAJw/nnG02ooVMfc/s320/dice_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291178846878166738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;                                 &lt;span style="font-weight:bold;"&gt;&lt;br /&gt;                                   RULE BOOK&lt;/span&gt;&lt;br /&gt;1.) EACH CONTINENT PLAYER STARTS THE QUEST WITH 2 POINTS WHICH ARE RECOREDED ON THE EXPERIENCE CARD.THE SUPERPOWER’S POINTS REMAIN CONSTANT THROUGHOUT THE GAME i.e. 8 POINTS.THE SUPERHERO DOES NOT GAIN OR LOSE ANY POINTS THROUGHOUT THE GAME.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2.) EACH PLAYER HAS SOLE CONTROL OF ONE CONTINENT OF THE ROUND BOARD, WHICH MAY MOVE ONLY IN A CLOCKWISE DIRECTION AROUND THE BOARD; UNTILL CHALLENGING THE SUPERPOWER, WHEN HE MOVES TO THE CENTRE OF THE BOARD.TO MOVE THE CONTINENT PLAYER, ONE DIE IS USED; IF A SIX IS THROWN, ANOTHER TURN MUST BE TAKEN.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3.) TWO DICE ARE USED TO MOVE THE SUPERHERO.THE TOTAL SCORE OF THE TWO DICE MAY BE USED IN A NUMBER OF WAYS FOR INSTANCE:    2+4 = 6 SPACES IN ONE DIRECTION ONLY; 2+5 = 2 SPACES CLOCKWISE AND 5 SPACES ANTICLOCKWISE OR 2 SPACES ANTICLOWISE AND 5 SPACES CLOCKWISE.                                                                   &lt;br /&gt;&lt;br /&gt;                   &lt;br /&gt;4.) THE SUPERHERO DOES NOT GET ANOTHER THROW IF A DOUBLE OR SIX IS THROWN.NEITHER THE CONTINENT PLAYERS NOR THE SUPERHERO CAN MOVE TO THE CENTRE OF THE BOARD – ALL PLAY SHOULD TAKE PLACE IN THE CIRCUMFERENCE FOR EXCEPT:  WHEN A CONTINENT PLAYER WISHES TO CHALLENGE THE SUPERPOWER   OR    AT THE START OF THE GAME WHEN THE SUPERHERO MOVES FROM HIS STARTING POINT AT THE CENTRE OF THE BOARD TO JOIN THE CONTINENT PLAYERS ON THE PLAYING CIRCLE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5.) WHEN A PLAYER LAND ON AN UNOCCUPIED TERRITORY, HE AUTOMATICALLY GAINS TWO POINTS.A CASTLE OCCUPIED BY ANOTHER PLAYER, HE AUTOMATICALLY GAINS TWO POINTS.A TERRITORY OCCUPIED BY THE SUPERHERO, HE MAY NOT GAIN ANY POINT, EVEN AFTER THE SUPERHERO HAS MOVED TO ANOTHER SPACE. HOWEVER, HE DOES NOT HAVE TO FIGHT OR GIVE ANY POINTS TO THE SUPERHERO.WHEN A PLAYER IS ALREADY ON A TERRITORY AND SUPERHERO LANDS ON THE SAME TERRITORY, THE SUPERHERO MAY NOT FIGHT THE CONTINENT PLAYER, NOR REMOVE ANY POINT.IN ORDER TO TRAVEL TO THE CENTRE OF THE BOARDGAME AND FIGHT THE SUPERPOWER, A CONTINENT PLAYER MUST FIRST LAND ON A TERRITORY IMMEDIATELY PRIOR TO MOVING TO THE CENTRE OF THE BOARD.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.)  WHEN A PLAYER LANDS ON:  AN UNOCCUPIED TRAP, HE MUST MISS HIS NEXT TURN. A TRAP OCCUPIED BY ANOTHER CONTINENT PLAYER, HE MUST MISS HIS NEXT TURN.A TRAP OCCUPIED BY THE SUPERHERO; HE AUTOMATICALLY LOSES 1 POINT AND MISSES NEXT TURN.IF SUPERPOWER LANDS ON A TRAP ALREADY OCCUPIED BY A CONTINENT PLAYER, HE AUTOMATICALLY REMOVES 1 POINT FROM THE CONTINENT PLAYER.POINTS CAN ONLY BE DEDUCTED ONCE FROM THE CONTINENT PLAYER THROUGHOUT THE DURATION OF THAT PARTICULAR STAY IN THE TRAP.&lt;br /&gt;&lt;br /&gt;IF A CONTINENT PLAYER POSSESSES NO POINTS AND THE SUPERHERO LANDS ON A TRAP OCCUPIED BY THAT PLAYER, THEN AN EXTRA TURN MUST BE MISSED BY THE CONTINENT PLAYER.IF A CONTINENT PLAYER LANDS ON A TRAP WITH A THROW OF SIX, HE MUST FORFIET ANY FURTHER THROWS, REMAIN IN THE TRAP AND MISS A TURN.A CONTINENT PLAYER MAY BE SENT TO THE NEAREST TRAP AND MISS A TURN IF HE IS ATTACKED BY THE SUPERHERO BUT HAS NO POINTS TO LOSE.&lt;br /&gt;&lt;br /&gt;                            &lt;span style="font-weight:bold;"&gt;&lt;br /&gt;                          BATTLE WITH THE SUPERPOWER:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; IT IS UPON THE PLAYER TO ENGAGE THE SUPERPOWER IN A BATTTLE AT ANY TIME DURING THE GAME.TO DO THIS, THE CONTINENT PLAYER MUST FIRST MOVE TO THE CENTRE OF THE PLAYING BOARD.THIS MOVE CAN ONLY BE MADE ON THE TURN AFTER HE HAS LANDED ON A TERRITORY.TO REACH THE CENTRE; THE CORRECT NUMBER MUST BE ROLLED ON THE DIE. WHILST, PROGRESSING TO THE CENTRE, THE PLAYER STILL ROLLS FOR AND MOVES THE SUPERHERO AS BEFORE.IMMEDIATELY AFTER A PLAYER ENTERS THE CENTRE OF THE BOARD, BATTLE COMMENCES.ANOTHER PLAYER IS NOMINATED TO ROLL THE DICE FOR THE SUPERPOWER.EACH PLAYER ROLLS TWO DICE.THE TOTAL SCORE OF THE CONTINENT PLAYER’S DICE ROLL IS ADDED TO HIS EXPERIENCE POINTS.IN THE SAME WAY, THE TOTAL SCORE OF THE SUPERPOWER’S DICE ROLL IS ADDED TO HIS STRENGTH.THE RESULTING HIGHEST TOTAL WINS THAT ROUND.THE FIRST PLAYER TO WIN THREE ROUNDS IS THE VICTORY IN THE BATTLE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                         &lt;span style="font-weight:bold;"&gt;OUTCOME&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; IF THE CONTINENT PLAYER WINS THE BATTLE, HE HAS SAVED THE LAND AND WON THE GAME.IF THE SUPERPOWER WINS THE BATTLE, THE CHALLENGING PLAYER CAN NO LONGER PARTICIPATE IN THE GAME AND THE LAND MUST BE SAVED BY ONE OF THE OTHER CONTINENT PLAYERS.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/SW4LnMgm-dI/AAAAAAAAAJ4/jyc8ZlzJ-IM/s1600-h/board.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 227px;" src="http://3.bp.blogspot.com/_RzT7ZsiJWNQ/SW4LnMgm-dI/AAAAAAAAAJ4/jyc8ZlzJ-IM/s320/board.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5291179380207712722" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/982893484526169638-5379048256469287366?l=n0202270.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n0202270.blogspot.com/feeds/5379048256469287366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=982893484526169638&amp;postID=5379048256469287366' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/5379048256469287366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/982893484526169638/posts/default/5379048256469287366'/><link rel='alternate' type='text/html' href='http://n0202270.blogspot.com/2009/01/kick-ass-not-so-very-gameplay-based.html' title='kIck AsS nOt So VeRy - GaMePlAy'/><author><name>ChArUl</name><uri>http://www.blogger.com/profile/15982337848390119753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RzT7ZsiJWNQ/SW4GvkuabkI/AAAAAAAAAJg/nxlHm5Mu0fQ/s72-c/ass.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
